![]() Viper’s VGMture – E66 – Non-Stop Funk (23 August 2023) You can find VGMporium at at the following Spotify – Apple Podcast – Google Podcast – Twitter – Instagram– DiscordĪnd you can find me, rayjkayj, here Twitter – Soundcloud – Instagram – Facebook Upper City – Ian Stockler – Robots – Ordered in by Alex Messesenger Pokemon Colosseum Normal Battle 8bit Remix (VRC6) – Mike Stoney (Bulby) Youtube – Ordered in by Martyrusĭoomsday Zone (Alternate) – John Tay Youtube– Soundcloud – Ordered in by Pocket Eleri Kawasaki, Fukuoka – Gamera: Gyaos Gekimetsu Sakusen – Motoaki Takenouchi – Ordered in by Crazygoji Stormy Sax (Arashi no Saxophone) – The King of Fighters ‘95 – SNK Soundteam – Ordered in by Professor Tom If you’d like to place a special orde you can send it to join the discord and place your order there or hit me up on any of the socials linked at the bootom of the show notes! Got a pretty nice mix of tracks in this one, From rivals that love funky sax to atmospheric demo style tracker tunes on GBA. They’re often played during the final push against the games ultimate evil, with the heroes mustering their last bit of strength to see their resolve fulfilled.Īrtwork: Lufia II: Rise of the SinistralsĠ0:00 - The One Who Saves The Earth Ġ4:37 - The Tempest īy Shinya Sakamoto, Yuuji Takenouchi, Tomoya Tomita, Michiru Yamane >ġ2:42 - Seth’s Lab ġ4:03 - The Fateful Return īy Masami Ueda, Hiroshi Yamaguchi, Rei Kondoh, Akari Groves >Ģ4:30 - The Final Witness Ģ7:38 - Belief ģ0:54 - The Final Battle ģ4:23 - Finish The Promise ģ7:19 - Wish Ĥ0:55 - At What Cost Īnother day, another batch of special orders. To support the new scope, we implemented the changes outlined in this post.About: These tracks all play during the final moments in their respective games. In addition, the scope broadens the eligibility of albums that fill out discographies of composers and arrangers. Mainly, the new scope defines the visual arts we are cataloging here, and includes some additional visual arts (like tokusatsu) that we have unofficially allowed here for a long time. In addition, our interests and coverage have expanded organically over the years, but this hasn't officially been addressed Given these circumstances, we were long overdue for a formalization of our scope. This was additionally hampered by a set of rules that were difficult to find, enforce, or even explain. The last decade has seen continual friction over what "visual arts" really mean, and what albums are eligible here. While we began as a database for video game music, that quickly expanded in 2009 when we reformulated as "The Music of Visual Arts and Games." We rebranded because our love of game music crossed over into adjacent genres, particularly anime and manga. VGMdb's scope has been an often-debated topic since its inception. Much thanks go to Illidan for development, cal for graphics and testing, nstz for storyboarding and testing, and the rest of staff for additional ideas and testing. The baseline submission limits are fairly small now, but our intent is to keep the queue times to a maximum of 3 days. You can read more about how user progression works in this post. We can fine tune submission settings for any user. You will notice a new information block at the top of album or artist page whenever it has pending changes.įinally we are no longer limited to the old binary Trusted/Not Trusted. The new system is also more streamlined to make it easier for staff to moderate submission. In addition, all rejection comments and questions from staff are publicly visible in the forums, and the notification system is used to keep users updated. ![]() You can also see the most recently accepted and rejected submissions. ![]() ![]() Here, you can view all recent submissions that require moderation. You may notice a new category on the menu bar called "modq". ![]() More of the moderation process is now visible to the public. We are happy to announce that all of the pieces of the new system are in place. Last summer, in response to a steady increase in the number and the complexity of submissions, we announced that we were working on some new tools and processes to help deal with the intertwined topics of moderation and user progression. ![]()
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